// TOWN DIALOGUE SCRIPT
//    Town 1: Upper Greenleaf

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

//sleeping Sal
begintalknode 1;
	state = -1;
	nextstate = -1;
	question = "Last night, I dreamt...";
	text1 = "This lady is asleep. You decide not to wake her.";
	text3 = "You find Sal. She is fast asleep. You decide not to wake her.";
	action = DEP_ON_SDF 0 20 0;
	
//sleeping rose
begintalknode 2;
	state = -1;
	nextstate = -1;
	question = "The Penguin Of Death";
	text1 = "This lady is fast asleep. There is a small dagger hanging limply in her hand. She was probably trying to stay awake in case the _monster_ came after her. It didn't work. You decide to leave her be.";
	text5 = "You see Rose again, fast asleep in a comfy-looking chair. There is a small dagger hanging limply in her hand. She was probably trying to stay awake in case the _monster_ came after her. It didn't work. You leave decide to leave her be.";
	action = INTRO;
	
//Sleeping kurt
begintalknode 3;
	state = -1;
	nextstate = -1;
	question = "Late Night, Maudlin Street, Latre Nigth Maulin Strret.";
	text1 = "This huge man is snoring deeply when you approach. He is also literally sprawled over the bed. You decide not to wake him up - he is much, much bigger than you, and he is likely to be much, much grumpier upon waking.";
	text5 = "You see Kurt again. He is snoring deeply when you approach. He is also literally sprawled over the bed. You decide not to wake him up - he is much, much bigger than you, and he is likely to be much, much grumpier upon waking.";
	action = INTRO;
	 